Tag: writing
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January 27th, 2016 1:25am
I hate writing dialogue.
It can be so difficult to nail down an interaction between two characters that feels authentic and real, especially if you’re writing in first-person. The reader has the benefit of knowing the main character intimately, so you have to take extra care to breathe life into the other characters since the reader doesn’t know what’s going on in their heads.
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March 17th, 2014 9:59am
John Schindler’s 20 Spy Rules
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Intelligence analysts without deep knowledge of the target (language, culture, history) are usually worse than useless.
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If you don’t understand collection, you don’t understand intelligence. Period. No exceptions.
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If you don’t understand the other side’s collection, and what he’s doing to mess up your collection, you’re clueless too.
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You can never have “too many” dots (preferably multi-INT). But make sure they’re real dots, not dots the other side wants you to see.
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If you don’t own the street, the other side will. And soon they will steal your lunch money.
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The best way to protect your secrets is to steal the other side’s.
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The bigger your bureaucracy, the less effective your intelligence system is. No exceptions.
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You can learn tradecraft. You can’t learn common sense. Nor can you “get up to speed” on a problem in a couple weeks.
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ISGINT is the golden source but if the enemy doesn’t understand his own system, neither will you.
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There are no “new” intel ideas. The Russians (or Brits or French or Israelis) have done it already. But you can make ideas better.
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It’s not what you know. It’s not who you know. It’s what you know about who you know.
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Generals like pictures. They will go with IMINT over any other INT even when it’s clearly BS to the trained eye.
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Intelligence services are accurate reflections of their societies. Its not always a pretty picture.
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US intelligence is the world’s BIGDAWG, especially in SIGINT and IMINT, but the bureaucracy is so vast as to undercut too much of that.
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There are two kinds of intelligence service: those with global look/reach and those without. Very few in group 1. Huge difference.
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Good analysts are golden, but there are few of them. And, like academics, they are tough to manage and entitled in outlook.
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One analyst who really knows the target in and out is worth his/her weight in gold. But they’re very rare, and their co-workers hate them.
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If you’re not at least somewhat competent in counterintelligence, why bother having an intel services at all? You’re giving it away.
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If you think counterintelligence is fundamentally about catching traitors/moles, you don’t really understand CI.
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All important intelligence methods have already been perfected by the Russians. We need to figure out how to do them nicely.
Obtained from Business Insider.
Schiller has a blog and is a regular Twitter poster. His handle “XX Committee” comes from the counterintelligence operation run by the British in the UK during WWII. A good book on this operation is available from Amazon.
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September 29th, 2013 10:27pm
Five week reply times are brutal. I just want to know if my stories are going to be rejected or not already!
I officially have 3 stories pending. W00t, w00t.
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September 12th, 2013 6:26pm
sicklygeek:
How did you get your start and what advice do you have for someone trying to break in?Back in Middle School and High School I would draw little comics about me and my friends, things that riffed off of the webcomics I was reading and loving at the time. I wasn’t ever really good enough at drawing, and I didn’t have the patience to get better. There were a few false starts when I found friends of friends who were artists and we started doing something together, but they always petered out. I should see if I have anything from those comics that I wouldn’t be too embarrassed putting online – It was all stuff about my friends and me being young angsty teenagers. The one webcomic from those early days that got closest to existing was actually, embarrassingly enough, called “ANGST.”
I started submitting things to publishers around age 18, but didn’t hear anything back. At that point I was dedicating myself pretty heavily to prose fiction, which is what I went to college to study. Doing comics was absolutely on my “to do” list, but I didn’t know anyone in the industry, or any artists who were looking to do comicky stuff, and I was pretty happy writing melodramatic high school dramas, gut wrenching horror, and weird science fiction intermittently during college. I kept reading comics on a weekly basis, despite not being able to afford it (I got very used to negative bank account balances in early college). My sophomore year, I took a class with Scott Snyder (this would have been in 2007). He was just starting to talk to comic publishers, and my familiarity with the comics world, and a similar sensibility meant we got along really really well. I became a kind of sounding board for him while he worked on American Vampire and all the books that followed. I kept working on getting my degree, and started thinking more seriously about comics again, working on scripts and pitches in my spare time and sending them in wherever open submissions could be had. I never got a response, but each script was a little better than the last.
After I graduated from college, I applied for jobs or internships at every single comic book company in the industry. I interviewed with Marvel, IDW, BOOM! and eventually Vertigo, where I got the gig. Met a bunch of cool people, and learned a lot about how the industry works from the inside out. I applied for jobs right out of that in the company, in editorial, but there weren’t any openings. I did some freelance blogging for a bit for an online newspaper, and that led to a job as a copywriter for the ad agency that partnered with the website. I worked there for a year and a half. The goal was still to break into comics, and I had been working on my scripts and pitches all that time. Sending a few in here and there, waiting for a response. I was also still talking story with Scott two or three times a week, especially in the build up to the New 52 with the launch of Batman #1. That fall, two things happened, I was asked to submit a spec script to the head Bat-Editor at DC, and very soon after, DC asked Scott if he would be interested in doing 8-Page backups in each issue of Batman starting with Issue #8. Scott didn’t have room in his schedule, but he asked if I could co-write them with him. Since they already knew who I was from the spec script, they took a chance, and I got my first professional comic published in Batman #8 (a pretty crazy place to start). Then came the Annual, and the chance to pitch for Talon, and it’s all built up from there.
So really, I guess it comes down to a few things:
1. If you want to break into this industry, you need to want it more than anything. You need to be okay with being turned down over and over again, and be willing to keep pushing for it. If you don’t have that fire in you, driving you towards this weird, small industry, then I’d consider pursuing something else.
2. You need to make friends with people who have the same goals as you. If you want to be a comics person, hang out with like-minded, talented people who are equally determined to break through. Making the right friends early on could pay off years and years later. This is a VERY small industry, and the convention circuit means that eventually you get to know pretty much everyone. People recommend friends for jobs before strangers. If someone knows you’re talented and reliable, that’s going to go a long way to help you out.
3. You need to be willing to let go of ideas. There’s nothing I was pitching back in HS or College I would ever consider putting in front of a publisher today without scrapping everything but the core concept and starting from scratch. That’s a terrifying prospect a lot of the time, but you need to be willing to say “I can do this better.”
4. You need to want to get better. I’ve run into a lot of people who think they’re perfect and they just need to be discovered, and then they’ll be instantly successful. I’m going to say 99.9999% of the time that’s not true. You can always be better. You need to push yourself all the time. You always want to be writing something better than the thing you wrote a year ago. You need to pinpoint what doesn’t work, and not fret over it, but rather experiment different methods of overcoming your own weaknesses. Every script you write is a learning experience. Everything you read or watch is a learning experience. Get better by taking it all in and processing it, and consciously TRYING to get better.
5. Write. Or Draw. Or Edit. Or Ink. Or Color. Or Letter. Whatever your passion is, do it. Start working. Get better. I’m not one of those “you need to write every day” people, but the idea behind it is right. You need to work consistently and often to get better at your expertise. If you’re waiting for an opportunity to break into the industry before you write more than a script or two, for instance, that’s not going to work. You need to be willing to get your work up to a professional caliber all on your own before anybody is going to give you that opportunity.
I think that’s most everything… It sure as hell took me a while to write. Hopefully it is helpful and not too rambly.
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August 13th, 2013 2:02pm
The bullshit never ends. That’s the main thing to remember. It never ends.— Sam Lipsyte, on publishing (via booksandpublishing)
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August 7th, 2013 9:46pm


